![]() Note2: Inferno Tower BLOCKS the effect of the healing spell. TOTAL: 240 troops in camps + 35 troops in CC 4 healing spells + 1 rage/freeze spell + 1 poison spell OR 5 healing spells + 1 poison spell In some attacks you may lose the hogs pretty fast, so having these wall breakers can be the key to get the king and/or the queen to the TH.Įven if I do not support hog rider attacks against TH10 bases, I will also propose an army composition for this town hall. Note: The wall breakers are for the king+queen to move easier through the base. ![]() TOTAL: 220 troops in camps + 30 troops in CC In some attacks you may lose the hogs pretty fast, so having these wall breakers can be the key to get the king to the TH. **Note: **The wall breakers are for the king to move easier through the base. TOTAL: 200 troops in camps + 25 troops in CC 2 wall breakers / 4 wall breakers (level 4) By doing this, you will assure the archers will be protected and you will keep cleaning the garbage buildings. SUGGESTION: If you have the possibility, set this place to drag the CC troops in a way so the hog riders will also be deployed from the same spot. Personally, I prefer to look for all the possible such spots and attack the base with at least 2 of them in my mind.Ĭheck the whole base of the opponent and always have in your mind a place where you can drag the CC troops to kill them, outside the range of any defensive unit whenever it is possible. ALWAYS have at least 1 such spare spot, in case the main one is protected by a Hidden Tesla. When it is possible (case REVENGE or WAR), check the range of the clan castle to identify the spots where you can deploy hogs to drag the CC troops out of the castle. Things to consider BEFORE attacking somebody with hogs: In this case, you can also deploy a hero to help finish the Clan Castle troops. NEVER deploy your Barbarian King or Archer Queen to deal with the Clan Castle UNLESS the archers which you brought with you were not enough to deal with the troops. Hog riders will always attack the defensive unit which is closest to them, so you can use this in your advantage to place the healing spell favourable for your attack. A healing spell well placed helps them much more than a rage could.įor the last spell slot provided by the Dark Spell Factory, take a Poison Spell for the CC!ĪLWAYS put your healing spell in front of the hogs, where you anticipate they will head. NEVER take rage spells because they do not stay for long enough in the same place. ONLY use healing spells for your hog riders. The hogs, in the given example, will go on the Mortar - X-bow - air defence, getting far of the giant bombs, if there are any. Well, in this case the 2 bombs (if there are any) are useless and cannot harm the hogs. Therefore, in this example if the hogs will go on the mortar, then on the X-Bow. What you can do is to get advantage of the way the hog riders attack: they head to the defensive unit closest to them. In this case the opponent has 2 empty spots of 2x2 which you don't have any information about. However, if these are at least 2 empty 2x2 spots in the base (possible 2 giant bombs), then you need to think the attack better for how to activate those. If these are only one by one, then they shouldn't represent a problem for your army. Always locate the 2x2 spots from the base.NEVER only count on the Poison Spell to finish off the opponent's cc troops. You never know when a dragon is hiding there, that cannot be killed by the Poison Spell. ![]() Note: Even if there was added the Poison Spell, you still HAVE TO lure the cc out. NEVER deploy your hog riders in an attack without luring the clan castle, unless it is empty.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |